- #HOW TO DOWNLOAD OLDER FIRE EMBLEM ROM HACKS HOW TO#
- #HOW TO DOWNLOAD OLDER FIRE EMBLEM ROM HACKS SKIN#
- #HOW TO DOWNLOAD OLDER FIRE EMBLEM ROM HACKS PATCH#
- #HOW TO DOWNLOAD OLDER FIRE EMBLEM ROM HACKS FULL#
Mac Installation Instructions - Waterdr1nker Video Instructions for Creating the 20XX ISO (Concise Version) - smoke070
Video Instructions for Creating the 20XX ISO - Beanwolf
#HOW TO DOWNLOAD OLDER FIRE EMBLEM ROM HACKS HOW TO#
How to Play Gamecube Backups on a Wii U or Newer Wii - DoctorKirby Loading the 20XX Hack Pack via USB - Jackmorgan8 Wii Modding Guide - From vanilla Wii to hacked Wii with 20XX - Hectohertz or bug you would like to post about? Check the FAQs first! Have a problem (not install-process related), comment. (I should go back and switch this to GrNFg.0at = default, GrNFg.1at = two plats, etc.)
#HOW TO DOWNLOAD OLDER FIRE EMBLEM ROM HACKS SKIN#
d = Pokemon Stadium No Transformation skin I was going to put it in the 3rd SSS but never got around to it.) (a stage hack I don't think I ever posted, and this should not be in the 20XX 4.05 filesystem, lol. GrNLa.2at = Smash Wii U Model Import (no option to change to this in 20XX 4.05) But this logic doesn't work for stages that I wasn't planning on having any alt skins for like Jungle Japes, Trophy Stage, etc. My naming convention follows the logic of alternate stage skins are numbered, but stages with new collisions use letters. VERSION 4.07++ should now be seen on the main Debug Menu page, and on the Back Button texture in the Character Select Screen.
#HOW TO DOWNLOAD OLDER FIRE EMBLEM ROM HACKS PATCH#
Xdelta patch (slightly simpler process requires a vanilla 1.02 SSBM disc), provided by DRGNĪ minimal download for updating 4.06 root files to 4.07++ is available here. Read the README included in the download.) Root Files (includes all the game files - no previous ISOs necessary, use DTW or GCR to load the extracted root folder and then rebuild the ISO.
#HOW TO DOWNLOAD OLDER FIRE EMBLEM ROM HACKS FULL#
See the GitHub repo for full instructions. All custom code in the DOL has been migrated into the new library, which means it can be applied over a 100% vanilla DOL to make a new one, along with any custom code you might want to add. Of course, there are also many brand new useful and/or fun codes thrown in, many of which can be found and toggled on/off in the Debug Menu. Most of which are from code extracted from the original 20XX 4.07++ DOL and reformatted to be included in the new library, or for the new version of SD Remix. I removed ~50 code modules from the old 4.07++ library (some were removed entirely, while most were consolidated with other existing code mods), and added ~90 new mods. You can use that to edit/add/remove code and rebuild the game's executable with the latest version of MCM. The new Code Library can be found on the new GitHub repo.